Press the right buttons at the right time and you will successfully throw down some killer shapes. This played out like every other rhythm game ever designed you have a bar at the bottom of the screen and different buttons scroll across it. As soon as I succeeded in this they came out of the office and I was immediately thrown into a dance party, complete with disco ball and light-up flooring. I was going about my business trying to get some construction workers back from their coffee break by fixing some speakers to draw them out of the office (actual mission objectives). This mini-game throws a Lego set together and you have to select the missing part from a list, the quicker you get right the more coins you earn, simple and effective! The other mini-game you are thrown into was a surprise to say the least. You need to collect a certain number of these and take them to a control panel to launch a neat little mini-game. Firstly you have the instruction manuals. This is always my biggest issue with movie tie-ins, we're already off to a good start here and the game hasn't even begun! The tutorial here does as all tutorials do and runs through the basics of the game only this time you have Will Ferrell, Morgan Freeman & Shakespeare in the mix which sort of makes this the best tutorial ever!! (IMDB seems to suggest that the actors from the film are not in the game but they sound almost 100% exact which is frankly good enough for me!) As the game progresses you are introduced to a few of the features that are new to LMV. It kicks it off with footage from the movie that ties in nicely with the gameplay, this gave me a good feeling inside as it generally means that the levels, although they are undoubtedly going to be padded out for length, will stay true to the story of the movie. Kind of sums up everything you need to know about the little yellow protagonist of this story! The game starts as all games do with a tutorial level. The problem is that the confirmation screen looks more like a notification screen and the user doesn't realize they have to actually hit the down arrow to confirm the change.See the full review game-review/ The first impressions of The LEGO Movie Video game (or LMV as it will be called from here on out) is that it is colourful! Very very colourful! Like rainbow throwing up on a rubix cube colourful! The little pre-menu introduction video takes you on a flying tour of Bricksberg and shows off how vibrant the game is going to be as well as acting as a little introduction to some of the characters, rounded off nicely by the camera knocking poor sweet Emmett off of a building. This is based of my experience with the other LEGO games, but is sounds like the same issue you're having. I don't remember exactly how the menu looks, but once you pick your resolution it pops up a confirmation screen with two choices: once choice (the default) reverts back to the original resolution the other choice (you must select it) confirms your selection and changes to the new resolution. Once you select the resolution, you have to "confirm" it. That's probably why they "forgot" the setting in the main menu, because it doesn't work. It'll let me make the change but doesn't actually change anything. This one is annoying though because I'm not able to change from 1024x768. Originally posted by john:Lego Marvel had a lot of bugs at first too but they got most ironed out somewhat quickly.
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